package engine.event
{
	import flash.events.Event;
	
	public class SoundEvent extends Event
	{
		public static const MUSIC_ON:String		    =	"music_on";//音乐开
		public static const MUSIC_OFF:String	    	=	"music_off";//音乐关
		                                            
		public static const UI_SHOW:String		    =	"ui_show";//界面显示
		public static const UI_HIDE:String		    =	"ui_hide";//界面隐藏-->去掉
		                                            
		public static const LEVEL_UP:String		    =	"level_up";//人物升级-->去掉
		public static const PACKET_SORT:String	    =	"packet_sort";//背包仓库整理
		public static const EQUIP_LEVEL_UP:String		=	"equip_level_up";//装备强化-->去掉
		public static const KUNGFU_BEST:String		=	"kungfu_best";//武学出极品-->去掉
		public static const EQUIP_UP:String			=	"equip_up";//穿装备
		public static const EQUIP_DOWN:String			=	"equip_down";//卸装备
		public static const SWALLOW_MEDICINE:String	=	"swallow_medicine";//使用丹药-->去掉
		public static const SKILL_NEW:String			=	"skill_new";//经脉新技能-->去掉
		public static const INDUSTRY_MONEY:String		=	"industry_money";//产业收钱-->去掉
		public static const ESCORT_CALL:String		=	"escort_call";//运镖召唤关羽-->去掉
		public static const BATTLE_SUM:String			=	"battle_sum";//战斗结算-->去掉
		public static const OPEN_BOX:String			=	"open_box";//战斗结算开箱子-->去掉
		public static const ROUND_NUM:String			=	"round_num";//滚动数字-->去掉
		public static const TURN_CARD:String			=	"turn_card";//翻转牌-->去掉
		public static const TURN_ROUND_CARD:String	=	"turn_round_card";//游历牌-->去掉
		public static const CIMELIA_GOT:String		=	"cimelia_got";//寻宝获得宝物-->去掉
		public static const COMBINE_ITEMS:String		=	"combine_items";//物品合成-->去掉
		public static const MOUSE_OVER:String			=	"mouse_over";//鼠标悬停进
		public static const MOUSE_OUT:String			=	"mouse_out";//鼠标悬停出-->去掉
		
		public function SoundEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
	}
}